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Welcome to the inaugural issue of OUTBOX.
I'd like to personally thank-you for jumping in to
the publication on day one and giving it a place in
your e-mail in-box.
Please let me
know if there any topics or services that you'd
like me to discuss or add to this publication. I'd
like to know what concerns you about the web, and
what issues you are facing that need attention. If
I can address them effectively, I will. If not,
I'll look around for someone who can. Thanks! -Paul
This week's topic is:
Who Owns The Web?
This isn't really a topic for an article. It's a
topic for a book. My book. One of many, anyway. But
I have to start somewhere, so here goes.
In the Beginning There Was Text
In my six years or so of working in the online
world, I've run into a lot of versions of what
makes a good web page. I was there early enough to
first view websites in a text browser. No images,
just text with some hypertext links. Seeing Mosaic
(precursor to Netscape) for the first time was like
Dorothy landing in the Land of Oz: all of a sudden
the (web) world had color. I can assure you I never
went back after that.
For an advertising guy, seeing a visually rich
web environment made me feel at home. Suddenly
there was an opportunity for PRESENTATION in
addition to information. As a writer I would
certainly have appreciated the access to
information that the GOPHER, ARCHIE and VERONICA
text-based tools offered, had that been all that
was available. I learned those things first, thanks
to MUM stalwarts Ken Daley and
Jim Karpen,
but when they showed me Mosaic, it took me away and
I never went back.
The visually-enabled environment of Mosaic was
primitive by today's standards. This was BEFORE
Netscape 1.0. I doubt that we even had colored
tables. Or tables at all. I don't know, I don't
know anyone who designed in Mosaic. Probably the
key HTML tags were there, for images, headlines of
various sizes, and bold and (maybe) blinking text.
But now we have come a long ways.
The process of coming a long way was largely due
to a demand by visual artists for more control of
the visual presentation online. It was hellish to
work with in-house art directors trained in print
back in those days, since you had to tell them that
no, they couldn't have the typeface that they
wanted, there was no guarantee what size the text
and headlines would be, or exactly how wide the
page would be. No one had exact control of the web
page presentation.
That was controlled by the USER'S COMPUTER. In
other words, the user could control the display of
which typeface at which size not to mention the
monitor settings on their own computer, so no
designer could be absolutely sure exactly how their
stuff would look out there.
Very painful for people used to print. In print
it looks like it's supposed to look (assuming your
print artist knows how to work with the Pantone
color chart, proofs, etc.).
Once We Got Visual, We Got Way Visual
So, a large number of technologies have evolved
to allow visual artists some control of how things
look online. Cascading style sheets (to control
font treatments), Javascript (to create activity
and movement, rollover buttons and moving
graphics), Flash (animations), and of course the
use of Adobe Acrobat files to go all the way to the
exact look and feel of some print document
(complete with hypertext links, in some uses).
Based on all of this, now we have a fairly rich
visual environment online. We are still fighting
bandwidth limitations, so graphics still need size
trimming/optimization, but new tools have been
created to make this formerly tedious process
quicker. So, you can now see websites where there
is not a text-based hypertext link on the page. The
entire thing is often a display of some graphically
generated visual wonderland, complete with
splash-pages, fly-by titles, roving graphics, and
pop-up menus.
In Rides the Guy In The Black Hat
Into this bawdy atmosphere of design prodigality
steps the dark clad, ministerial usability expert.
In his version of the web, it's not the flashy
ad agencies that own the web, it's the user. You
can almost hear them shouting. HELLO OUT THERE!
HAVE YOU CONSIDERED THE USER?
The answer is, of course, no.
Who's Party Is This?
The rush to a web presence has ignored many
principles of good business sense, and good design
sense. We haven't always had good design people
working on web sites. Often we have a programmer
doing it. Or some young kid who has picked up some
HTML but has no design training.
You can have people designing sites with a good
logical structure, but no visual design. You can
have the opposite. You can have good logical
structure and good visuals, but the structure has
relevance to the company, not to the users needs.
Then you have the other players who also feel
that they own the web: Marketing and IT.
The marketing guys want to sell stuff. They are
looking for customers. The IT guys want things to
work technically, to be structured properly to
interact with any databases, and not crash the
servers. Everyone wants and needs consideration.
Everyone is in a learning curve about everyone
else's area.
The marketing guys have to learn that the web is a gifting environment:
the web started with free sharing of information, and that has always
been somewhat at odds with the shut up and buy my stuff sales model.
Marketers have to learn from their customers, to co-create products,
services and even their own websites.
The IT guys have to learn about users needs to
get information in a format that makes sense to
people, not experts.
The designers have to learn a whole new site of
design constraints, and to act appropriately in
designing sites that serve the information-seeking
needs of the user.
The usability guys have to lighten up and
realize that the marketers are part of the user
base, and there needs to express and explain are
valid considerations. Sometimes the user benefits
from being guided to a task other than the original
one they came to the site for, in order to fulfill
some other need that they have. As long as that
task #1 is still easy to accomplish.
I've worked in companies where the IT ran the
world. I've seen places where marketing was
everything. Certainly design has galloped rampant
over common sense and utility in zillions of sites.
And I've seen sites that were so usable that no one
would want to date them. No visual appeal, just
text links.
Fading Out: One-Man Bands
What's needed is a balance. I don't believe that
any one person owns the web, any more than any one
person can design a complete, full-featured site
anymore.
To be a complete webmaster nowadays you have to
be an expert in Photoshop, Imageready, Illustrator,
Flash, Dreamweaver, Director, Final Cut Pro, Media
Cleaner Pro. Raw HTML, Javascript, Java, Active
Server Pages, PERL scripts, CGI scripting, C++,
Cold Fusion, any number of databases, web servers,
mail servers, firewalls, and who knows what else.
Not to mention usability testing, ergonomic
principles, design theory, color theory and
applications, international color preferences and
language coding specifications, accessibility
issues for specialized web devices such as PDA's
and web readers for the blind.
Who owns the web? We all do. We all are users, using it to express,
to sell, to learn, to research, to investigate, to display, to integrate,
and to research. It's a user society and it takes a mini-cross section
of that group to come up with a balanced site architecture and visual/information
design that serves such a diverse group of users.
You need a team. The larger the group of people
that you are trying to serve, the bigger your team
may have to be.
If you don't have a big team, you may at least
need to wear a lot of hats. But don't think that
you're done until you have a few other people try
on those hats for size. Get some feedback at least,
and there's hope that you'll own the web.,. at
least your little corner of it.
Thanks.
-Paul Stokstad
Your
feedback?
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